Unique hunting and endgame rooms
An overview of general, elemental, Job Cave and final hunts.
| Group | Unique / area | Pattern |
|---|---|---|
| General | Cerberus, Tiger Girl, Uruchi, Captain Ivy, Isyutaru, Lord Yarkan, Demon Shaitan | 30–45 minutes; STR/INT |
| Final | Medusa / Roc | Daily STR/INT hunts |
| Job Cave | Selket, Neith, Isis, Anubis | One spawn daily |
| Elemental | Sylph: Jangan Tomb; Gnome: Tarim Basin; Undine: Taklamakan Oasis; Salamander: Karakoram Oasis | 4-hour group |
| Strong | Shadowfang Guardian / Stoneheart Colossus | 8 hours; Stoneheart at Donwhang Cave |
| Dimension | Flame Mountain Grade 1 / Grade 2 | Flame Mountain |
| Lost Unique | Morvange | Any unique drop point |
| Madness | Flame Kow King | Event |
| Job Garden | Final Boss | Special job room |
General uniques can provide Magic Pop, Arena Coins and support materials. Medusa, Roc and Job Cave hunts are sources of Moon accessories, Immortal/Astral, special materials and all four rune families. Elemental and Strong uniques carry particular rune families; use the Rune Guide source table.
Drop pools do not guarantee every item on each kill. Follow current schedules and kill records through Game History and the website calendar. Medusa, Roc and Strong Mobs rooms are level-80 endgame goals.
